2013 International Conference on 3D Vision 2013
DOI: 10.1109/3dv.2013.14
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Watertight Planar Surface Meshing of Indoor Point-Clouds with Voxel Carving

Abstract: Abstract3D modeling of building architecture from point-cloud scans is a rapidly advancing field. These models are used in augmented reality, navigation, and energy simulation applications. State-of-the-art scanning produces accurate pointclouds of building interiors containing hundreds of millions of points. Current surface reconstruction techniques either do not preserve sharp features common in a man-made structures, do not guarantee watertightness, or are not constructed in a scalable manner. This paper pr… Show more

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Cited by 22 publications
(18 citation statements)
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“…Specifically, our method omits interior clutter such as furniture since it uses wall samples as input. Figure 6 compares the models resulting from our 2.5D method with that of an existing 3D building modeling technique (Turner and Zakhor, 2013) for the hotel hallways shown in Figure 1. The two methods result in 2,944 triangles and 4.1 millions triangles, respectively.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Specifically, our method omits interior clutter such as furniture since it uses wall samples as input. Figure 6 compares the models resulting from our 2.5D method with that of an existing 3D building modeling technique (Turner and Zakhor, 2013) for the hotel hallways shown in Figure 1. The two methods result in 2,944 triangles and 4.1 millions triangles, respectively.…”
Section: Resultsmentioning
confidence: 99%
“…The room shown in purple in the lowerleft corner of this model also shows an example error in the building reconstruction. The adjacent room to the right was briefly seen through a window, but its area was considered part of this purple room rather than being removed in the manner described in Section 4.3, resulting in a small extrusion remaining in (Turner and Zakhor, 2013).…”
Section: Resultsmentioning
confidence: 99%
“…Delaunay triangulation [24] and its variant, the constrained Delaunay triangulation [25], are widely applied in 3D games or movies for surface reconstruction. To improve the efficiency and robustness to noise, quadtree-based triangulation has also been proposed [26,27] for planar surface reconstruction.…”
Section: Related Workmentioning
confidence: 99%
“…Many methods exist that can convert a point cloud to a triangulated mesh. Using the method presented by Turner and Zakhor [42], we obtain a watertight mesh that represents the interior space of the environment. The meshing result of the point cloud from Figure 12a contains 4 million faces and takes up only 91MB on disk.…”
Section: Applicationsmentioning
confidence: 99%