2015
DOI: 10.1111/cgf.12686
|View full text |Cite
|
Sign up to set email alerts
|

Wavelet Point‐Based Global Illumination

Abstract: b) WPBGI (c) BPT (a) PBGI Figure 1: Compared to traditional PBGI (a), our approach (b) models accurately non-diffuse indirect lighting effects and appears as an efficient substitute to bidirectional path tracing (c), trading a moderate image degradation for up to a 10x speed-up in our experiments. AbstractPoint-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
4
1

Relationship

2
3

Authors

Journals

citations
Cited by 7 publications
(3 citation statements)
references
References 35 publications
0
3
0
Order By: Relevance
“…This is not an issue in our test scenes, but could be in other scenes. The solution would be to use microbuffers [3], [40], [41].…”
Section: Discussionmentioning
confidence: 99%
“…This is not an issue in our test scenes, but could be in other scenes. The solution would be to use microbuffers [3], [40], [41].…”
Section: Discussionmentioning
confidence: 99%
“…The use of larger micro‐buffers mitigates these issues, but this solution increases the rendering time. An alternative solution could be the use of an importance sampling strategy during the construction of a micro‐buffer as proposed by Ritschel et al [REG∗ 09] or adaptive micro‐buffers [WMB15]. Our results lack of any kind of self occlusion effect.…”
Section: Resultsmentioning
confidence: 61%
“…This algorithm is free from noise, accounts for long‐range indirect lighting and reproduces an important subset of GI effects. Its evolutions demonstrate high scalability for parallel architectures [REG∗ 09, HREB11] and out‐of‐core execution [Tab12], robustness to compression [BB12] and factorization [WHB∗ 13], the ability, to a certain extent, to cope with nondiffuse effects [WMB15], and scalability to render complex scenes from a very large number of viewpoints [KBLE19]. Our key observation is that a 3D scanning colored point cloud already provides the input of a PBGI tree avoiding the significant amount of work requested at caching time.…”
Section: Related Workmentioning
confidence: 99%