1996
DOI: 10.1109/5.488703
|View full text |Cite
|
Sign up to set email alerts
|

Wavelets in computer graphics

Abstract: One of the perennial goals in computer graphics is realism in realtime. Handling geometrically complex scenes and physically faithful descriptions of their appearance and behavior, clashes with the requirement of multiple frame per second update rates. It is no surprise then that hierarchical modeling and simulation have already enjoyed a long history in computer graphics. Most recently these ideas have received a significant boost as wavelet based algorithms have entered many areas in computer graphics. We gi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
10
0

Year Published

1999
1999
2015
2015

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 49 publications
(11 citation statements)
references
References 64 publications
1
10
0
Order By: Relevance
“…Moreover, we have also witnessed the increasing presence of the DWT in computer graphics [17], which emphasizes the relevance of our study. Driven by its popularity and by the realtime needs of many image processing tasks, significant research work has been done on its efficient implementation on all sorts of computer systems.…”
Section: Related Worksupporting
confidence: 58%
“…Moreover, we have also witnessed the increasing presence of the DWT in computer graphics [17], which emphasizes the relevance of our study. Driven by its popularity and by the realtime needs of many image processing tasks, significant research work has been done on its efficient implementation on all sorts of computer systems.…”
Section: Related Worksupporting
confidence: 58%
“…Data structures adapted to wavelet implementation have been extensiveley studied in the computer graphics community [48]. Wavelets are used in different subfields of this community, such as: image compression, automatic level-of-detail control for editing and rendering curves and surfaces, global illumination, volume rendering, rendering of complex scenes in real time.…”
Section: Related Work and Discussionmentioning
confidence: 99%
“…Wavelets are used to create sets of models of 3 dimensional objects for on-screen rendering. As an object moves toward the foreground of an image, more complex models are used to display finer detail (Schröder 1996).…”
Section: Kantnermentioning
confidence: 99%