2004
DOI: 10.1111/j.1467-8659.2004.00781.x
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Way‐Finder: guided tours through complex walkthrough models

Abstract: The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic generation of exploration paths for complex walkthrough models. We present a characterization of suitable properties for camera paths and we discuss an efficient algorithm for computing them with little or no user intervention. Our approach is based on identifying the free-space structure … Show more

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Cited by 77 publications
(48 citation statements)
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“…There is a rich literature in computer graphics and animation about dynamic view selection [20,1,29,9,23]. Applicable techniques range from direct orientation interpolation [20] to complex view planning for complicated 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…There is a rich literature in computer graphics and animation about dynamic view selection [20,1,29,9,23]. Applicable techniques range from direct orientation interpolation [20] to complex view planning for complicated 3D scenes.…”
Section: Related Workmentioning
confidence: 99%
“…Applicable techniques range from direct orientation interpolation [20] to complex view planning for complicated 3D scenes. Andujar et al [1] proposed a camera path planning method for walkthrough of complex scene models. Their method is based on identifying the free-space structure of the scene and an entropy-based measurement of the relevance of a viewpoint.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…They adopted the probabilistic roadmap approach to help users avoid unnecessary maneuvers due to collisions with the environment. Andújar et al [2] constructed a cell-and-portal graph using a distance-to-geometry field over a 3D grid. The graph was then used to automatically generate guided tours for a walkthrough model.…”
Section: Related Workmentioning
confidence: 99%
“…The Way-finder system presented by Andújar et al [2004] algorithmically computes an exploration path through a 3D environment. This algorithm is based on a voxelized version of the 3D world, just like the tour generation algorithm presented in this paper, but employs another method to compute a cell and portal graph for use with a backtracking tour generator, whereas our algorithm builds disjoint visibility subsets and performs TSP computations on the resulting connectivity graph.…”
Section: Motion Controlmentioning
confidence: 99%