2022
DOI: 10.1016/j.aei.2021.101475
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Wayfinding behaviour in a multi-level building: A comparative study of HMD VR and Desktop VR

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Cited by 42 publications
(10 citation statements)
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References 97 publications
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“…Recently, a novel study compared HMD and Desktop-VR wayfinding on a battery of different tasks in a multi-story building with different rooms. Findings showed Desktop-VR users looked around less, travelled faster and with shorter distances (Feng et al, 2022). However, overall route choice was similar, and more critically, user experience in perceived presence, usability, cybersickness or realism was identical between the two groups.…”
Section: (43) Consistency Across Physical and Virtual Environmentsmentioning
confidence: 87%
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“…Recently, a novel study compared HMD and Desktop-VR wayfinding on a battery of different tasks in a multi-story building with different rooms. Findings showed Desktop-VR users looked around less, travelled faster and with shorter distances (Feng et al, 2022). However, overall route choice was similar, and more critically, user experience in perceived presence, usability, cybersickness or realism was identical between the two groups.…”
Section: (43) Consistency Across Physical and Virtual Environmentsmentioning
confidence: 87%
“…Desktop-VR specifically is compatible with functional magnetic resonance imaging (fMRI), within which virtual movement is controlled by a joystick or arrow keys and self-motion information is derived from optic flow only (Ekstrom et al, 2018;Epstein, Patai, Julian, & Spiers, 2017;Spiers & Barry, 2015). Conversely, HMD-VR purportedly offers a higher degree of environmental presence and allows for body-based self-motion cues such as vestibular and proprioception feedback (Klatzky, Loomis, Beall, Chance, & Golledge, 1998;Sousa Santos et al, 2009), but see (Feng, Duives, & Hoogendoorn, 2022). Both have been critical in elucidating the brainbehaviour relationships of navigation (Keinath, Rechnitz, Balasubramanian, & Epstein, 2021;Shine, Valdés-Herrera, Hegarty, & Wolbers, 2016).…”
Section: (1) Introductionmentioning
confidence: 99%
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“…Specifically in the field of wayfinding studies, the utility of VREVAL is positioned well for producing research studies which follow up the latest directions of cross-cultural analysis (Zhu et al 2020), and the differences between real-world and digitally modelled studies (Arias et al 2022, Feng et al 2022, and other extensions beyond documenting evacuation behaviors.…”
Section: Discussionmentioning
confidence: 99%
“…The virtual environment technology can improve the controllability of the experimental environment and various factors and accurately collect behavioral data such as pedestrian positions and reaction times. Many researchers have used virtual reality for wayfinding experiments [ 23 ]. With this technology, the financial cost and the time spent on experiments can be drastically reduced [ 24 ].…”
Section: Introductionmentioning
confidence: 99%