2015
DOI: 10.1155/2015/238727
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Waypoint Graph Based Fast Pathfinding in Dynamic Environment

Abstract: Pathfinding is a fundamental task in many applications including robotics, computer games, and vehicle navigation. Waypoint graph is often used for pathfinding due to its advantage in specifying the space and obstacles in a region. Currently the waypoint graph based pathfinding suffers from large computation overhead and hence long latency in dynamic environment, where the location of obstacles may change. In this paper, we propose a fast approach for waypoint graph based pathfinding in such scenario. We elimi… Show more

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Cited by 2 publications
(1 citation statement)
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“…Qing et al [16] divided buildings into dense grids to plan evacuation paths, but the computational cost was too high to display the real-time visual simulation process. To overcome the shortcomings of the grid, the node expression of the waypoint [17,18] was proposed, making it possible to add nodes freely in the scene and to connect all nodes to build a traffic network. Although many calculations can be reduced, the location of the waypoint needs to be designed.…”
Section: Introductionmentioning
confidence: 99%
“…Qing et al [16] divided buildings into dense grids to plan evacuation paths, but the computational cost was too high to display the real-time visual simulation process. To overcome the shortcomings of the grid, the node expression of the waypoint [17,18] was proposed, making it possible to add nodes freely in the scene and to connect all nodes to build a traffic network. Although many calculations can be reduced, the location of the waypoint needs to be designed.…”
Section: Introductionmentioning
confidence: 99%