2012
DOI: 10.1504/ijart.2012.046274
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We hunters: interactive communication for young cavemen

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Cited by 6 publications
(10 citation statements)
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“…It is essential to create opportunities for healthy competition and interactions in designing such embodied scenarios, depending on the skills or applications being engaged. Some systems eliminate competition [5,62], while others encourage competition [6] depending on the learning goal. This might lead to a higher level of unpredictability, especially when running studies with younger children, but this can allow for more innovative and diverse results and design methods.…”
Section: Subject Areas Of Application and Skillsmentioning
confidence: 99%
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“…It is essential to create opportunities for healthy competition and interactions in designing such embodied scenarios, depending on the skills or applications being engaged. Some systems eliminate competition [5,62], while others encourage competition [6] depending on the learning goal. This might lead to a higher level of unpredictability, especially when running studies with younger children, but this can allow for more innovative and diverse results and design methods.…”
Section: Subject Areas Of Application and Skillsmentioning
confidence: 99%
“…Embodied interactions can help augment otherwise "mundane" reproductions of learning materials. This includes the learning of concepts like nectar collection [6], which use indicators like light sensors and a history of hunting strategies using gestures [5]. However, there is a gap in more art and design-related learning interactions, which help in the teaching and learning of abstract 2D concepts [65] by leveraging embodied technologies (such as embedded and wearable computing, projectors, gesture recognition techniques, and so forth).…”
Section: Forms and Mode Of Embodimentmentioning
confidence: 99%
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