2018
DOI: 10.1109/tnsre.2018.2846814
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Wearable Haptics and Immersive Virtual Reality Rehabilitation Training in Children With Neuromotor Impairments

Abstract: The past decade has seen the emergence of rehabilitation treatments using virtual reality (VR) environments although translation into clinical practice has been limited so far. In this paper, an immersive VR rehabilitation training system endowed with wearable haptics is proposed for children with neuromotor impairments: it aims to enhance involvement and engagement of patients, to provide congruent multi-sensory afferent feedback during motor exercises and to benefit from the flexibility of VR in adapting exe… Show more

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Cited by 87 publications
(59 citation statements)
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“…b , c Show detail of the fingertip haptic device rendering tangential and normal contact forces through cutaneous feedback [ 23 , 46 ]. Screenshots of the virtual gaming scenarios [ 1 , 2 , 39 ] involving grasping and reaching task in the frontal plane ( d ), and path tracking tasks in the horizontal plane ( e ) …”
Section: Methodsmentioning
confidence: 99%
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“…b , c Show detail of the fingertip haptic device rendering tangential and normal contact forces through cutaneous feedback [ 23 , 46 ]. Screenshots of the virtual gaming scenarios [ 1 , 2 , 39 ] involving grasping and reaching task in the frontal plane ( d ), and path tracking tasks in the horizontal plane ( e ) …”
Section: Methodsmentioning
confidence: 99%
“…In addition, kinesiological assessment, as described in detail in Bortone et al [ 39 ], was performed in order to detect any impairment-dependent difference. The kinesiological assessment was carried out in a real setting scenario during two different motor tasks involving the following target actions: Linear path tracking on different directions with respect to the sagittal plane Reach-to-grasp with subsequent pronation/supination of the forearm.…”
Section: Methodsmentioning
confidence: 99%
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“…However, kinesthetic haptic devices are often large, heavy, and expensive, whereas tactile devices are small, lightweight, low cost, and can be wearable [82]. These qualities make tactile devices, combined with virtual reality [83], attractive for ambulatory [84] and inhome rehabilitation [85].…”
Section: Haptics For Rehabilitationmentioning
confidence: 99%