Proceedings of the 19th Spring Conference on Computer Graphics 2003
DOI: 10.1145/984952.984981
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Weighted importance sampling in shooting algorithms

Abstract: This paper proposes the application of a variance reduction technique called weighted importance sampling in shooting type global illumination algorithms. The sampling applied by shooting type Monte-Carlo global illumination algorithms can mimic the power transfer, but not the BRDFs at the visible target of the transfer. Consequently, these algorithms are poor in rendering visible specular surfaces. In order to eliminate these drawbacks, the BRDFs at the visible targets are taken into account as an additional … Show more

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Cited by 3 publications
(9 citation statements)
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“…The deviation from a Gaussian density for both of these examples has been confirmed in the experiments we have conducted. 2 Note that re-binning consumes the bulk of the runtime, whereas the implemented post processing algorithms consume only a fraction of this time for all the samples. Phase-locked loops, being analog components, are an important part of almost all large-scale digital and mixedsignal systems.…”
Section: Resultsmentioning
confidence: 99%
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“…The deviation from a Gaussian density for both of these examples has been confirmed in the experiments we have conducted. 2 Note that re-binning consumes the bulk of the runtime, whereas the implemented post processing algorithms consume only a fraction of this time for all the samples. Phase-locked loops, being analog components, are an important part of almost all large-scale digital and mixedsignal systems.…”
Section: Resultsmentioning
confidence: 99%
“…Yet, this requires more samples eventually. Gibbs sampling works for dimensions higher than 2, hence it is not applicable to the problem in this paper [17] [2].…”
Section: Previous Workmentioning
confidence: 99%
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