2007
DOI: 10.21236/ada473020
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What a Decade of Experiments Reveals about Factors that Influence the Sense of Presence: Latest Findings

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Cited by 22 publications
(24 citation statements)
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“…Witmer and Singer have done extensive research on measuring presence and immersion 11 . Their questionnaires have gone through multiple iterations and been used in countless studies 14 . Due to the accepted nature of the Witmer and Singer measures of immersion and presence the authors decided to utilize the method to measure the effectiveness of the game day application across multiple platforms.…”
Section: Immersion and Presence In Virtual Environmentsmentioning
confidence: 99%
“…Witmer and Singer have done extensive research on measuring presence and immersion 11 . Their questionnaires have gone through multiple iterations and been used in countless studies 14 . Due to the accepted nature of the Witmer and Singer measures of immersion and presence the authors decided to utilize the method to measure the effectiveness of the game day application across multiple platforms.…”
Section: Immersion and Presence In Virtual Environmentsmentioning
confidence: 99%
“…It was concluded that a highly detailed scene and a larger FOV have higher effect on the sense of presence. Indeed, there seems to be no doubt if FOV enlargement promotes higher sense of presence from existing and usual screens but it has already been realized [18] that there must be a point at which further enlargement is redundant.…”
Section: Related Workmentioning
confidence: 99%
“…This kind of measuring does not require the user's knowledge of the meaning of presence. It is not widespread and usually there is an associated subjective measure altogether [10] [18]. The subjective way depends on the conviction users have about presence because they will respond in different ways to how they thinks about themselves being present.…”
Section: Measuring Presencementioning
confidence: 99%
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“…Sadowski and Stanney [22] summarized seven factors contributing to the feeling of presence, and additional empirical evidences were provided by Youngblut [28]. These factors are summarized in Table 1.…”
Section: Exposure With Virtual Realitymentioning
confidence: 99%