2018
DOI: 10.1111/teth.12454
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What IF? Building interactive fiction for teaching and learning religious studies

Abstract: Games offer unique possibilities for learning, and text-based interactive fiction ("IF") in particular lends itself as a low barrier to entry for instructors and students wishing to build interactive narrative games. Understanding by Design provides a framework by which to determine the best possible places for instructor-and learner-built IF in any given course, whether face-to-face or online. A thick description of how an instructor conceived and developed two IF games follows, explicitly tied to course-desi… Show more

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Cited by 4 publications
(5 citation statements)
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“…Firstly, the IF authoring system, Twine, easily eclipses all other solutions in popularity over the last 10 years of research and publications. This finding aligns with a statement by Lester (2018), "[Twine] is widely considered to be a learner-friendly tool. It is normallythough by no means invariably -chosen as a first tool for learners of interactive fiction" (p. 269).…”
Section: Second Games Development Was a Core Pathway Into Professiona...supporting
confidence: 88%
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“…Firstly, the IF authoring system, Twine, easily eclipses all other solutions in popularity over the last 10 years of research and publications. This finding aligns with a statement by Lester (2018), "[Twine] is widely considered to be a learner-friendly tool. It is normallythough by no means invariably -chosen as a first tool for learners of interactive fiction" (p. 269).…”
Section: Second Games Development Was a Core Pathway Into Professiona...supporting
confidence: 88%
“…Another key finding in this systematic literature review is an overwhelming preference within the last 10 years for authoring systems that simplify the production of IF titles (Lester, 2018). This discovery was surprising as we originally theorized that IF game development is a viable opportunity to learn coding fundamentals, given its relative simplicity as a beginner computer programming activity.…”
Section: Discussionmentioning
confidence: 97%
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“…We know of several innovative approaches to packaging religious studies in individual courses and in departments. Immersive technologies, gaming, and interactive fiction that appeal to many students are creative ways of approaching course design (Johnson 2018;Lester 2018;Zeller 2018). Some departments have turned toward interfaith education or interreligious studies, often on the model of Eboo Patel and the Interfaith Youth Core (2019).…”
Section: External Factorsmentioning
confidence: 99%