2022
DOI: 10.1177/10468781221120690
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“What if We Explore…” Promoting Engaged Learning and Collaboration with MOUNTAIN RESCUE

Abstract: Background According to the Committee on STEM Education, K-12 science students need access to learning experiences that promote collaboration and engagement. To fill that void, we need to develop activities that stimulate engaged learning and scaffold effective collaboration. K-12 teacher candidates see value in utilizing games for this purpose. Specifically, tabletop science games can help teachers engage students in science learning and scaffold collaboration. Aim For this study, we designed a collaborative,… Show more

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Cited by 2 publications
(1 citation statement)
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“…The studies included in the sample also addressed how board games can promote changes in learning processes in other aspects, including how these media tends to promote increased learners' engagement (Sousa, 2020a,c;Ezezika et al, 2021;Ghiga et al, 2021;Bressler et al, 2022;Sousa et al, 2022), satisfaction (Sarinho, 2019;Sousa, 2020a), and overall facilitating the learning process (Sarinho, 2019;Bernardo and González, 2021). According to Giles et al (2019, p. 9), board games tend to create learning opportunities that are described as "fun, social, flexible, and inexpensive. "…”
Section: Impact and Effectivenessmentioning
confidence: 99%
“…The studies included in the sample also addressed how board games can promote changes in learning processes in other aspects, including how these media tends to promote increased learners' engagement (Sousa, 2020a,c;Ezezika et al, 2021;Ghiga et al, 2021;Bressler et al, 2022;Sousa et al, 2022), satisfaction (Sarinho, 2019;Sousa, 2020a), and overall facilitating the learning process (Sarinho, 2019;Bernardo and González, 2021). According to Giles et al (2019, p. 9), board games tend to create learning opportunities that are described as "fun, social, flexible, and inexpensive. "…”
Section: Impact and Effectivenessmentioning
confidence: 99%