2016
DOI: 10.1007/s11199-016-0678-y
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What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture

Abstract: Women and men play video games in approximately equal numbers. Despite this similarity, video gaming is still strongly associated with men. A common justification for this stereotype is that, although women might play games, they should not be considered "true" or "hard-core" gamers because they play more casually and less skillfully compared to their male counterparts. In this contribution, we review the existing literature on gender and gaming to investigate the male gamer stereotype in terms of its accuracy… Show more

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Cited by 233 publications
(234 citation statements)
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References 66 publications
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“…The gamer identity is stereotypically of white, heterosexual male despite the actual diversity of video game players (Gray, ; Shaw, ). Other aspects defining a gamer include time investment in gaming, self‐identification, specific genre preferences, knowledge, and preferences to certain design game elements (De Grove, Courtois, & Van Looy, ; Paaßen, Morgenroth, & Stratemeyer, ; Richard, ). Some self‐identifying gamers might use these aspects to deny others this identity through derogatory labels (Paaßen et al, ; Richard, ).…”
Section: Social Identity Model Of Deindividuation Effects and The Gammentioning
confidence: 99%
See 2 more Smart Citations
“…The gamer identity is stereotypically of white, heterosexual male despite the actual diversity of video game players (Gray, ; Shaw, ). Other aspects defining a gamer include time investment in gaming, self‐identification, specific genre preferences, knowledge, and preferences to certain design game elements (De Grove, Courtois, & Van Looy, ; Paaßen, Morgenroth, & Stratemeyer, ; Richard, ). Some self‐identifying gamers might use these aspects to deny others this identity through derogatory labels (Paaßen et al, ; Richard, ).…”
Section: Social Identity Model Of Deindividuation Effects and The Gammentioning
confidence: 99%
“…Other aspects defining a gamer include time investment in gaming, self‐identification, specific genre preferences, knowledge, and preferences to certain design game elements (De Grove, Courtois, & Van Looy, ; Paaßen, Morgenroth, & Stratemeyer, ; Richard, ). Some self‐identifying gamers might use these aspects to deny others this identity through derogatory labels (Paaßen et al, ; Richard, ). For example, players who play certain types of games, such as games on web browsers, social networking sites, or mobile devices are considered not true gamers, but “casuals” (Scharkow et al, ; Shaw, ).…”
Section: Social Identity Model Of Deindividuation Effects and The Gammentioning
confidence: 99%
See 1 more Smart Citation
“…Specifically, we present findings in a casual gaming context, yet it is not understood whether these are applicable in other gaming domains, such as hardcore gaming that is viewed stereotypically as a more masculine relative to feminine pursuit. We also recommend future research to explore females' gameplay experiences within real-world gaming context, particularly in light of the stigma and prejudice they face within such gaming communities [1][2][3][4]. Future work could also examine strategies to enable females to effectively deal with these stereotypical views, with a view to widening their participation in digital gaming communities, and STEM domains more generally.…”
Section: Resultsmentioning
confidence: 99%
“…competency is often questioned and, consequently, feel marginalised by their male counterparts [4,5]. For example, empirical evidence highlights that when gamers perceive another player to be female, rather than male, they are three times more likely to be verbally abusive [6].…”
Section: Introductionmentioning
confidence: 99%