Game AI Pro 3 2017
DOI: 10.4324/9781315151700-4
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Cited by 4 publications
(4 citation statements)
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“…Moreover, player enjoyment has been examined in the context of NPC AI across multiple game genres. This includes turn-based strategy games (Wetzel and Anderson 2017), board games (Iida, Takeshita, and Yoshimura 2003), and first-person shooters (Soni and Hingston 2008;Hingston 2009). These studies have aimed to better understand and improve player satisfaction by refining the behavior and interactions of NPCs within these specific game types.…”
Section: Player Perception Of Npc Behaviormentioning
confidence: 99%
“…Moreover, player enjoyment has been examined in the context of NPC AI across multiple game genres. This includes turn-based strategy games (Wetzel and Anderson 2017), board games (Iida, Takeshita, and Yoshimura 2003), and first-person shooters (Soni and Hingston 2008;Hingston 2009). These studies have aimed to better understand and improve player satisfaction by refining the behavior and interactions of NPCs within these specific game types.…”
Section: Player Perception Of Npc Behaviormentioning
confidence: 99%
“…The goal is to define the progress model of a game to adjust player enjoyment through the "acceleration" in the game progress model in sport and board games (Sutiono, Purwarianti, and Iida 2014;Sutiono et al 2015;Iida, Takeshita, and Yoshimura 2003). Player enjoyment was also studied in NPC AI for several game genres, for example, in turnbased strategy games (Wetzel and Anderson 2017), board games (Iida, Takeshita, and Yoshimura 2003), and firstperson shooter (Soni and Hingston 2008;Hingston 2009).…”
Section: Related Workmentioning
confidence: 99%
“…It is widely known that creating an efficient or unbeatable opponent behavior in games does not always positively contribute to player enjoyment (Wetzel and Anderson 2017;Livingstone 2006). At the same time, players enjoy playing against NPCs that show intelligent or human-like behavior (Soni and Hingston 2008), and thus some evidence of intelligent decision-making is desirable.…”
Section: Introductionmentioning
confidence: 99%
“…70 Some have concluded that these changes reflect "some residual brain-stem function." 71 Many will dismiss these responses arguing that they are compatible with brain death definitions and criteria and that they are not at all indicative of the donor experiencing pain or distress. Yet one can imagine that this information could make people uneasy about donation.…”
Section: A Disclosurementioning
confidence: 99%