Conference Companion on Human Factors in Computing Systems - CHI '95 1995
DOI: 10.1145/223355.223477
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What you see, some of what's in the future, and how we go about doing it

Abstract: In this organizational overview we cover some of the critical aspects of human interfaee research and application at Apple or, as we prefer to call it, the "User Experience." We cover what we do, where we are going (as much as we are permitted to say in public), and how we are organized. Some of our innovations in the product process and in the transfer of research from the laboratories to product should be of special interest to the HCI community.

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Cited by 164 publications
(95 citation statements)
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“…In consequence, the task became the pivotal point of usercentered analysis and evaluation techniques (e.g., usability testing [65]). Facing the mechanical vision of HCI user's research, Don Norman [66] popularized the term User Experience to include the feelings and meaningful aspects of user interaction with machines and services. Since then, many studies have enriched this trend working on concepts and new branches of User Experience as design and emotion, [67], ''Funology'' [68], ''Hedonomics'' [69], or most recently ''Gamification'' [70].…”
Section: Ux Techniques For Pedagogical Purposesmentioning
confidence: 99%
“…In consequence, the task became the pivotal point of usercentered analysis and evaluation techniques (e.g., usability testing [65]). Facing the mechanical vision of HCI user's research, Don Norman [66] popularized the term User Experience to include the feelings and meaningful aspects of user interaction with machines and services. Since then, many studies have enriched this trend working on concepts and new branches of User Experience as design and emotion, [67], ''Funology'' [68], ''Hedonomics'' [69], or most recently ''Gamification'' [70].…”
Section: Ux Techniques For Pedagogical Purposesmentioning
confidence: 99%
“…In 1995, Norman et al introduced the notion of user experience into the field of information design (Norman et al, 1995). Since then, researchers and developers have become more and more interested in user experience.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Making sense of experience in human-technology interaction is an ongoing task, and during the past twenty years, this problem has received increasing amount of interest. First explicit references to the importance of experience come from the early 1990s (Norman, Miller, & Henderson, 1995;Norman, 2004, p. 10), and since the turn of the century, the focus of human-technology interaction research has broadened from work settings and groups of people working with computer applications to more comprehensive contexts and purposes of technology use. Acknowledgement has been given to the fact that not all technology use is necessarily purposeful in the sense that people use technology to attain clearly defined goals, such as daily work-related tasks.…”
Section: User Experience and User Psychologymentioning
confidence: 99%