Although virtual sandboxes are an essential component of platforms such
as smart cities and smart parks, the efficiency of visual rendering and
Web access is frequently hampered by many scenarios and models. This
paper combines the polygon reduction algorithm with human visual system
characteristics, proposes a real-time adjustment method for model data
for virtual scenes, determines the degree of surface reduction based on
the distance of the model’s center point in real-time observation, and
then adjusts the number of triangular faces of the model in the scene
using the collapse principle, to dynamically adjust the data amount of
the model. It also uses coroutines to realize the parallel surface
reduction of multiple objects and improve the rendering efficiency
further. Experiments show that the optimized algorithm does not affect
the visual observation effect after reducing the visual distance and
storage space by 12%, indicating that it is a highly adaptive virtual
scene data optimization method.