In the introductory psychology laboratory at Drexel University, we employ courseware modules that transform the computer into various pieces of psychological research equipment. Students enrolled in this course use the courseware modules in a series of experiments that investigate motor learning, perception, memory, and other psychological phenomena. In choosing this form of computerization, we have encountered challenges to our methods of instruction, both in the laboratory and in the lecture hall. Opportunities, in the form of financial and programming assistance, have also resulted from our computerization efforts. Castellan (1983), Collyer (1984, and Hewett (1986) offered guidelines for the construction of courseware to be used in the teaching of psychology. These guidelines address the types of programs that should be created to enhance student thinking, learning, and understanding. Adherence to these guidelines results in courseware applications that can transform the computer into a tool for working with information.Within these guidelines there is one rule that developers of courseware hold to bevery important: Design courseware so that through its use, the student becomes an active leamer, involved with and manipulating the information, as opposed to a passive learner who simply receives information. "Activity" means more than pushing keys on the computer's keyboard in response to stimuli or questions; it means being fully involved with a task in an intellectual sense, as in elaboration of incoming information or conscious reflection of experience (Piaget, 1965(Piaget, /1970. Piaget suggested that it is in this highest level of cognitive activity that learning and understanding are most likely to occur.In this paper we present a case study of the use of psychology courseware in the laboratory at Drexel University, with special attention given to the teacher's role in encouraging students to reflect on their experiences as subjects.
DEVELOPMENT OF THE PSYCHOLOGY LABORATORYWe began to use computers in the laboratory component of introductory psychology classes in 1984. Groups of 15 students with individual Macintosh Plus Computers perform different psychological experiments, using 12 courseware modules created by Douglas L. Chute, who served as the courseware architect, and the Drexel Univer-The authors wish to thank Thomas T. Hewett, N. John Castellan, and Douglas L. Chute for comments on earlier drafts of this paper. Requests for reprints may be directed