“…This included (1) sociocultural influences, such as culture, social norms, and gender; (2) community influences, such as media, social media, and micro-celebrities; (3) local influences, e.g., schools, workplace, and physical environments; and (4) individual influences, such as peers, intimate partners, home environments, and parents. Recently Micallef, Brennan, Parker, Shivinski and Jackson’s [ 12 ] research identified systemic impacts on the physical activities and dietary behaviours of EAs, such as the impacts of peer influence and social media. However, they found that there was little research into where online games fit into the health behaviour ecologies of EAs, despite games being such significant components of EAs’ lives.…”