2012
DOI: 10.2753/jec1086-4415160302
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Whether and How Virtual Try-On Influences Consumer Responses to an Apparel Web Site

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Cited by 139 publications
(148 citation statements)
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References 59 publications
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“…Lack of experiential information [46] and physical interaction with the product [55] is one of the main barriers to buying fashion online. Because fashion clothing requires a multisensory input [12], it has been proved that this lack of direct experience may lead to less consumer enjoyment in the shopping process and a greater perception of risk [46].…”
Section: The Online Experiencementioning
confidence: 99%
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“…Lack of experiential information [46] and physical interaction with the product [55] is one of the main barriers to buying fashion online. Because fashion clothing requires a multisensory input [12], it has been proved that this lack of direct experience may lead to less consumer enjoyment in the shopping process and a greater perception of risk [46].…”
Section: The Online Experiencementioning
confidence: 99%
“…Because fashion clothing requires a multisensory input [12], it has been proved that this lack of direct experience may lead to less consumer enjoyment in the shopping process and a greater perception of risk [46]. However, thanks to innovations in digital technologies, this multisensory input can now be translated to the online environment in a number of ways.…”
Section: The Online Experiencementioning
confidence: 99%
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“…Using this method, the real and digital expectations of the garment can be compared and consumer loyalty can also be identified through post-use evaluation. Shim and Lee (2011) and Merle et al (2012) indicated that avatars could increase entertainment, perceived value, and satisfaction. These research studies discuss the hedonic benefits associated with experiencing 3D products.…”
Section: Digital Fashion Consumer Behaviour Literaturementioning
confidence: 99%
“…Among those that do, Luh, Wang, Chang, J., Chang, S., and Chu [55] detail MC for children's shoe design enabled by AR. Merle, Senecal, and St.-Onge [56] present findings on virtual try-on platforms (VTO) in image interactivity technologies (IIT) and their effect on consumer response. McDonald and Golub [7] introduce the ELSE Corporation, a start-up company in Italy offering mass customization in a "Cloud SaaS API platform … aimed at providing an extraordinary new customer shopping experience in 3D IJIEM (… web and mobile apps, virtual reality, augmented reality and mixed reality environments) … for the consumer goods, apparel and footwear industry [sic]".…”
Section: The Value Of the Mr Experiencementioning
confidence: 99%