Participatory games are valued by many researchers as innovative tools to facilitate science-practice communication in transdisciplinary research processes. This article explores the diverse potentials of role-playing games (RPGs) in natural resource research and management. Based on a literature review, we discuss different types of game design, the stakeholder groups involved, and outcomes that may be achieved by this method. Our results display how game elements, rationales and rules can be adapted in accordance with the conveners' intentions, and outline the roles that scientists, land users, institutional actors, and technicians assume in the RPG. We argue that RPGs have the potential to serve scientific knowledge production while also facilitating collective decisionmaking, conflict mediation, and joint learning. A case study from Madagascar illustrates that land users can easily relate RPGs to their real lives. The participants in this case study reflected on their livelihood systems, collectively analysed problems, and discussed possible solutions. Finally, we critically discuss the validity and legitimacy of the research results, and measures to avoid bias and manipulation. In recent decades, both researchers and practitioners have come to acknowledge that natural resources can neither be analysed nor managed without considering the human element. Participatory methods are increasingly applied in order to involve local individuals and communities in sustainable natural resource management (Johnson et al., 2004). The rapidly growing body of literature on participatory approaches in various domains testifies to the immense diversity of such approaches in terms of their aims, design, and mode of implementation.Although they are often considered innovative tools, participatory game methods are not new. In 1972, Feldt et al. described how the WALRUS 1 (Water And Land Resource Utilization Simulation) tool had been used to support communication and interaction among researchers and between researchers and citizens with regard to water and land resource usage. Another prominent example is the educational game Fishbanks (Meadows & Meadows, 1993), which allowsThis is an open access article under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made. The information, practices and views in this article are those of the author(s) and do not necessarily reflect the opinion of the Royal Geographical Society (with IBG).