1970
DOI: 10.4101/jvwr.v3i2.1890
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Who’s Watching Your Kids? Safety and Surveillance in Virtual Worlds for Children

Abstract: Virtual playgrounds designed for children 4-12 years-old are among the fastest growing segments of the Internet. These spaces offer the promise of new social, educational, and creative opportunities for young people. These opportunities, however, are associated with new risks due to the nature of online interactions. This article presents a socio-technical investigation of two virtual worlds for children. Informed by Value Sensitive Design, the work highlights the tensions between supporting age appropriate, d… Show more

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Cited by 9 publications
(3 citation statements)
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“…A number of researchers, while analyzing children’s practices on virtual world game sites indicate limitations due to the structures of the sites. Analyses indicate the ways spaces limit potential for learning and literacy practices due in part to designs aimed at creating ‘safe’ spaces for children (Black, 2010; Carrington and Hodgetts, 2010; Marsh, 2010; Meyers et al, 2010; Reich and Black, 2012).…”
Section: Literature Reviewmentioning
confidence: 99%
“…A number of researchers, while analyzing children’s practices on virtual world game sites indicate limitations due to the structures of the sites. Analyses indicate the ways spaces limit potential for learning and literacy practices due in part to designs aimed at creating ‘safe’ spaces for children (Black, 2010; Carrington and Hodgetts, 2010; Marsh, 2010; Meyers et al, 2010; Reich and Black, 2012).…”
Section: Literature Reviewmentioning
confidence: 99%
“…For example, being silenced from chatting restricts the freedom for text-based written communication via text, whereas vaporization restricts the visual imagery of a user during gameplay. These in-game actions mimic real-life scenarios, actions such as calling 9-1-1 within Whyville also enable transferring of similar actions outside Whyville, allowing youth to connect their online play with offline safety training in daily interactions [27,77].…”
Section: Communication Andmentioning
confidence: 99%
“…In recent years, scholars within and beyond library and information science (LIS) have developed more nuanced views than those promoted in sensational media headlines and the popular press, probing to better understand the ways youth cultures adapt to online environments (boyd, ), ways young people do seek advice and work to manage their privacy online (Smith, ; Youn & Hall, ; Youn, ) and how design practices might provide age‐appropriate degrees of safety while still providing the advantages of digital connectivity (Meyers, ; Meyers, Nathan, & Unsworth, ; Subramaniam, Valdivia, Pellicone and Neigh, ). Time‐tested research methods are blending with online technologies and novel explorations to generate relevant and meaningful outcomes of new research into.…”
Section: Research Into Privacy and Young Peoplementioning
confidence: 99%