2003
DOI: 10.1109/tsmca.2003.812600
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Whole-hand kinesthetic feedback and haptic perception in dextrous virtual manipulation

Abstract: One of the key requirements for a Virtual Reality system is the multimodal, real-time interaction between the human operator and a computer simulated and animated environment. This paper investigates problems related particularly to the haptic interaction between the human operator and a virtual environment. The work presented here focuses on two issues: 1) the synthesis of whole-hand kinesthetic feedback, based on the application of forces (torques) on individual phalanges (joints) of the human hand, and 2) t… Show more

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Cited by 50 publications
(23 citation statements)
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“…Another hand exoskeleton developed for haptic feedback is the LRP Hand Master. It is capable of supporting 14 bidirectional and actuated degrees of freedom (Tzafestas, 2003).…”
Section: Vr/ar-hapticmentioning
confidence: 99%
“…Another hand exoskeleton developed for haptic feedback is the LRP Hand Master. It is capable of supporting 14 bidirectional and actuated degrees of freedom (Tzafestas, 2003).…”
Section: Vr/ar-hapticmentioning
confidence: 99%
“…When is a power of a prime, , the Galois field elements are expressed as the first 1 powers of some primitive element, labeled here by the letter " " GF (2) as illustrated in Table I [8]. A PRA can be obtained by properly folding, as shown in Fig.…”
Section: A Pseudorandom Arraysmentioning
confidence: 99%
“…OBOTIC tactile sensing systems for object recognition essentially emulate biological haptic perception mechanisms, [1], [2]. Pattern recognition is a more complicated task in the case of tactile perception than in visual perception, as there are a number of difficult-to-control factors affecting the quality of tactile images such as complex strain-stress relationship in the elastic overlay, amount of force, and contact angle during the tactile perception process.…”
mentioning
confidence: 99%
“…Interaction with data gloves can be further enhanced by using a haptic interface which provides active force feedback to the user in addition to the visual feedback provided by the virtual reality application. Wholehand haptic systems must offer a high level of mobility of the fingers and haptic feedback in different areas of the hand (Tzafestas, 2003). Several haptic devices have been proposed for multi-fingered interaction in VEs.…”
Section: Introductionmentioning
confidence: 99%