DOI: 10.3990/1.9789036530040
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Whose story is it anyway? : How Improv Informs agency and authorship of emergent narrative

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Cited by 21 publications
(37 citation statements)
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“…Each episode defines pre-and post-conditions, as well as sets of possible locations, objects, choices, and goals available. However, as discussed in [11], such a strong episodic design is limiting, as a global sense of time -and what happens during scenes, or what happens between them in the "world"-or emotional residue after each scene are not accounted for.…”
Section: Emergent Narrativementioning
confidence: 99%
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“…Each episode defines pre-and post-conditions, as well as sets of possible locations, objects, choices, and goals available. However, as discussed in [11], such a strong episodic design is limiting, as a global sense of time -and what happens during scenes, or what happens between them in the "world"-or emotional residue after each scene are not accounted for.…”
Section: Emergent Narrativementioning
confidence: 99%
“…Furthermore, research on this topic tries to tackle the problem of the narrative paradox : virtual environments -such as games -and narratives exist on different ontological levels, and thus there is a fundamental conflict between free-form interactivity provided by the virtual environment and the level of satisfaction produced by a man-made narrative structure [11]. The main hypothesis of emergent narrative is that this problem cannot be solved by treating both issues as separate and combining them, but by treating narrative as a direct result of the actions of the characters [5].…”
Section: Emergent Narrativementioning
confidence: 99%
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