2024
DOI: 10.31219/osf.io/fd6bk
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Why axis inversion? Optimizing interactions between users, interfaces, and visual displays in 3D environments.

Jennifer Elise Corbett,
Jaap Munneke

Abstract: From video games to laparoscopic surgeries, individual differences in users’ abilities to effectivelyadapt to new control schemes when interacting with 2D displays as proxies for 3D environments canhave significant, even deadly impacts on performance. Starting with the question of why some videogame players invert the y-axis on their console controllers, this work aims to provide a foundation forfuture investigations of how inconsistent control schemes (e.g., an inverted camera view) cansignificantly impact pe… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 29 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?