2016
DOI: 10.1098/rspb.2016.0847
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Why Darwin would have loved evolutionary game theory

Abstract: Humans have marvelled at the fit of form and function, the way organisms' traits seem remarkably suited to their lifestyles and ecologies. While natural selection provides the scientific basis for the fit of form and function, Darwin found certain adaptations vexing or particularly intriguing: sex ratios, sexual selection and altruism. The logic behind these adaptations resides in frequency-dependent selection where the value of a given heritable phenotype (i.e. strategy) to an individual depends upon the stra… Show more

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Cited by 60 publications
(57 citation statements)
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References 105 publications
(93 reference statements)
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“…Evolution by natural selection requires three conditions [16, 17]: 1. A population of individuals with heritable phenotypic variation.…”
Section: Darwinian Dynamics a Reviewmentioning
confidence: 99%
“…Evolution by natural selection requires three conditions [16, 17]: 1. A population of individuals with heritable phenotypic variation.…”
Section: Darwinian Dynamics a Reviewmentioning
confidence: 99%
“…Incidentally, this also applies to evolutionary game theory (Hofbauer and Sigmund, 1998;Maynard Smith, 1982) and its extensions (Brown, 2016), which are generally also based on fitness functions, e.g. in the form of payoff matrices.…”
Section: Fitness and Optimalitymentioning
confidence: 99%
“…We use Evolutionary Game Theory (EGT) to investigate how individual task preferences develop in the lifetime of a colony, and how specialisation can emerge as a result of these choices [57,7]. It is important to note that we do not make any reference to evolutionary processes.…”
Section: Introductionmentioning
confidence: 99%
“…We use Evolutionary Game Theory (EGT) [43,7] to investigate how individual task preferences develop in the lifetime of a colony, and how specialisation emerges as a result of these choices. While EGT was originally conceived to model the evolution of behaviour, it has also been interpreted as "learning game theory" to explore behavioural change in ecological timescales [34,60].…”
Section: Introductionmentioning
confidence: 99%