2004
DOI: 10.1016/j.im.2003.08.014
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Why do people play on-line games? An extended TAM with social influences and flow experience

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Cited by 1,589 publications
(1,184 citation statements)
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References 68 publications
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“…Many studies [47] have examined so far the reasons why people play video games, which include the desire for competition, challenge, social interactions, entertainment, excitement, and escape [8]. However, the very primary goal of games is enjoyment.…”
Section: State Of the Artmentioning
confidence: 99%
“…Many studies [47] have examined so far the reasons why people play video games, which include the desire for competition, challenge, social interactions, entertainment, excitement, and escape [8]. However, the very primary goal of games is enjoyment.…”
Section: State Of the Artmentioning
confidence: 99%
“…People like gaming, winning, comparing, and sharing (Hsu and Lu 2004). This has been known for thousands of years and has been exploited in so-called serious games (Abt 2002) in many different areas such as the military, academics, medicine, or professional training (Zyda 2005).…”
Section: Motivationmentioning
confidence: 99%
“…The practice of playing computer, video, and online games is also a growing area of flow-related investigations (Chen, 2007;Chen & Park, 2005;Choi & Kim, 2004;Chou & Ting, 2003;Hsu & Lu, 2004;Inal & Cagiltay, 2007;Jegers, 2006;Kim, Oh, & Lee, 2005;McKenna & Lee, 1995;Sweetser & Wyeth, 2005;Voiskounsky, Mitina, & Avetisova, 2004. Characteristics of flow have been found usefully realized in a gaming environment for the computer-learning courses adapted for the students of a primary and secondary school (Andersen & Witfelt, 2005).…”
Section: Flow In Diverse Cyberspace-related Activitiesmentioning
confidence: 99%