“…The practice of playing computer, video, and online games is also a growing area of flow-related investigations (Chen, 2007;Chen & Park, 2005;Choi & Kim, 2004;Chou & Ting, 2003;Hsu & Lu, 2004;Inal & Cagiltay, 2007;Jegers, 2006;Kim, Oh, & Lee, 2005;McKenna & Lee, 1995;Sweetser & Wyeth, 2005;Voiskounsky, Mitina, & Avetisova, 2004. Characteristics of flow have been found usefully realized in a gaming environment for the computer-learning courses adapted for the students of a primary and secondary school (Andersen & Witfelt, 2005).…”