“…Games such as CryptoKitties 8 and Axie Infinity 9 (and their many derivatives) allow players to "play to earn" by collecting, buying, selling, and minting new NFT characters within the game. This has been a controversial move within the video game industry, with issues around the balance of the economy between play to earn players and pay to play players (Friedman, 2022), potential gambling relation (Scholten et al, 2019;Serada, 2020), accessibility of the games to those without much initial capital (and exploitation of those who come in under "sponsorship" methods) (Elafros, 2021;Friedman, 2022), and, overall, what the nature of games should beshould they ultimately be purely entertainment or offer some people the opportunity to have a game be a (frequently stressful) job? On the other hand, proponents would argue that play-to-earn games can provide low income workers with alternative revenue streams and ways for dedicated gamers to be extrinsically rewarded for their time spent in-game, and bring "digital identity, assets, and ownership into players' hands" (Brambilla Hall & Baier-Lentz, 2021).…”