Abstract:The purpose of this paper is to study the effects of premade characters and visual aids on character connection in the analog role-playing game Dungeons & Dragons. Four participants gathered together to play the game of Dungeons & Dragons once a week for one month in May 2015. After the in-game research in-person interviews were conducted and the data was then coded in NVivo for major themes in relation to character connection. Research was also pulled from auto-ethnographic reflections to round out th… Show more
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