2022
DOI: 10.1007/s12652-022-03739-7
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WiGig access point selection using non-contextual and contextual multi-armed bandit in indoor environment

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Cited by 5 publications
(2 citation statements)
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“…Several algorithms are used to implement the MAB game with different regret bound such as UCB1 [18], MOSS [14], Thompson sampling (TS) [19], and EXP3 [20]. Due to its efficiency, MAB approach was used to address many of wireless communication challenges as given in [21][22][23].…”
Section: Mab Hypothesismentioning
confidence: 99%
“…Several algorithms are used to implement the MAB game with different regret bound such as UCB1 [18], MOSS [14], Thompson sampling (TS) [19], and EXP3 [20]. Due to its efficiency, MAB approach was used to address many of wireless communication challenges as given in [21][22][23].…”
Section: Mab Hypothesismentioning
confidence: 99%
“…It was developed as an extension of the Wi-Fi standard to provide high-speed, short-range wireless communication, primarily for applications that require high bandwidth, such as virtual reality, high-definition video streaming, and gaming. WiGig supports multi-gigabit data transfer rates, with theoretical speeds of up to 176 Gbps, which is much faster than the previous Wi-Fi standards [54]. It achieves this speed through the use of wider bandwidth and advanced modulation techniques, such as Quadrature Amplitude Modulation (QAM) and Orthogonal Frequency Division Multiplexing (OFDM).…”
mentioning
confidence: 99%