2018
DOI: 10.26666/rmp.ajtve.2018.4.1
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Abstract: This study aims to investigate the effect of gamification on student motivation for Basic Programming course offered to Diploma of Digital Technology'students in one of the Polytechnics in northern Malaysia. This study was conducted to investigate the students'motivation through the approach of gamification compared with the students' motivation through the existing learning method without the application of gamification. The design of this study was quasi-experimental and it was divided into two groups namely… Show more

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