2019
DOI: 10.3758/s13423-019-01640-7
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Working memory for stereoscopic depth is limited and imprecise—evidence from a change detection task

Abstract: Most studies on visual working memory (VWM) and spatial working memory (SWM) have employed visual stimuli presented at the fronto-parallel plane and few have involved depth perception. VWM is often considered as a memory buffer for temporarily holding and manipulating visual information that relates to visual features of an object, and SWM for holding and manipulating spatial information that concerns the spatial location of an object. Although previous research has investigated the effect of stereoscopic dept… Show more

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Cited by 15 publications
(36 citation statements)
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“…Our findings support the notion that when faced with more than one task in VR, the processing of nearby virtual objects is prioritized and these are detected more quickly, compared to virtual objects located further away. Such evidence is in line with past studies showing that visual changes in an image are noticed more quickly when they occur in the foreground compared to the background [3], or that near-depth changes in a stereoscopic image are noticed faster than when occurring at far depth [2]. Moreover, these results are also in accordance with a study that found drivers to be faster at detecting light changes at nearer depths compared to far away depths while driving in a non-immersive 3D environment [1].…”
Section: Discussionsupporting
confidence: 92%
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“…Our findings support the notion that when faced with more than one task in VR, the processing of nearby virtual objects is prioritized and these are detected more quickly, compared to virtual objects located further away. Such evidence is in line with past studies showing that visual changes in an image are noticed more quickly when they occur in the foreground compared to the background [3], or that near-depth changes in a stereoscopic image are noticed faster than when occurring at far depth [2]. Moreover, these results are also in accordance with a study that found drivers to be faster at detecting light changes at nearer depths compared to far away depths while driving in a non-immersive 3D environment [1].…”
Section: Discussionsupporting
confidence: 92%
“…Using a flicker paradigm with monocular and binocular cues, where participants are requested to detect color changes in different images, Ogawa & Macaluso [3] found that detection of changes in foreground/near objects is faster and more accurate compared to background/far objects. In accordance with these results, Qian & Zhang [2] also found higher detection sensitivity for changes in near depths compared to far depths in a change detection task including stereoscopic vision. Moreover, in 2D and 3D driving simulations, it has been shown that drivers are faster in detecting light changes at nearer depths compared to far away depths [1].…”
Section: Detection Of Visuo-spatial Informationsupporting
confidence: 67%
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“…Several studies have used non‐action‐based tasks to investigate working memory for depth (i.e., depth working memory, DWM; Qian, Li, Zhang, & Lei, 2020; Qian & Zhang, 2019; Reeves & Lei, 2017; Tanaka, Yamamoto, Sung‐En, & Watanabe, 2016). Reeves and Lei (2017) investigated working memory for numerals that associated with depths using a partial report paradigm.…”
Section: Introductionmentioning
confidence: 99%
“…They found that the memory performance first fell with increasing cue delay but then recovered gradually, and suggested that it might take time for the depth representations of the numerals to transfer into a visual memory with depth tags. Qian and Zhang (2019) showed that DWM is severely limited in capacity by using a change detection task, in which a set of memory items located in various depth planes was briefly presented and observers needed to judge whether the depth position of the subsequently appeared test item differed from that of the memory item. The mean capacity, Cowan’s K (Cowan, 2001), for depth representation estimated from their study was 1.44, which was much lower than the putative capacity of 3–4 items for coloured squares (e.g., Luck & Vogel, 1997).…”
Section: Introductionmentioning
confidence: 99%