Digital Games in Language Learning and Teaching 2012
DOI: 10.1057/9781137005267_10
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World of VocCraft: Computer Games and Swedish Learners’ L2 English Vocabulary

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Cited by 69 publications
(114 citation statements)
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References 18 publications
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“…Recent studies have also started to look at the ways in which learners use digital games to support their learning outside the classroom (Kuure 2011, Chik 2012, Sundqvist & Sylvén 2012. Similarly, mobile technologies offer a great deal of potential for the delivery and support of out-of-class learning (Beatty 2013, Pegrum 2014).…”
Section: Technology-enhanced Learningmentioning
confidence: 99%
“…Recent studies have also started to look at the ways in which learners use digital games to support their learning outside the classroom (Kuure 2011, Chik 2012, Sundqvist & Sylvén 2012. Similarly, mobile technologies offer a great deal of potential for the delivery and support of out-of-class learning (Beatty 2013, Pegrum 2014).…”
Section: Technology-enhanced Learningmentioning
confidence: 99%
“…Sylvén, L., Sundqvist, P. (2012) Gaming as extramural English L2 learning and L2 proficiency among young learners. Claims have been made that certain games, in particular massively multiplayer online role-playing games (MMORPGs) provide L2 English learners with a linguistically rich and cognitively challenging virtual environment that may be conducive to L2 learning, as learners get ample opportunities for L2 input and scaffolded interaction in the L2.…”
Section: Citation For the Original Published Paper (Version Of Record)mentioning
confidence: 99%
“…Specifically, studies have examined both game-enhanced learning (i.e., through the use of commercial, off-the-shelf games) and game-based learning (i.e., though the use of digital games built explicitly for the teaching and learning of world languages) and have shown that digital games support learning in a variety of areas. Benefits include the creation of a learning community (e.g., Bryant, 2006;Peterson, 2012;Reinhardt & Zander, 2011), the opportunity for intercultural learning (e.g., Thorne, 2008), access to a diversity and complexity of written and spoken discourse (e.g., Liang, 2012;Thorne, Fischer, & Lu, 2012), access to authentic texts (Reinhardt, 2013;Squire, 2008), evidence of authentic socioliteracy practice (Steinkuehler, 2007;Thorne, Black, & Sykes, 2009), and affordances for the sociocognitive processes of learning and language socialization (e.g., Piiranen-Marsh & Tainio, 2009;Zheng, Young, Wagner, & Brewer, 2009), especially of lexis (e.g., deHaan, Reed, & Kuwada, 2010;Hitosugi, Schmidt, & Hayashi, 2014;Neville, 2010;Purushotma, 2005;Sundqvist & Sylvén, 2012).…”
Section: Introductionmentioning
confidence: 99%