Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques 2002
DOI: 10.1145/566570.566648
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Wysiwyg NPR

Abstract: We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist chooses a "brush" style, then draws strokes over the model from one or more viewpoints. When the system renders the scene from any new viewpoint, it adapts the number and placement of the strokes appropriately to maintain the original look.

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Cited by 81 publications
(8 citation statements)
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“…DeCarlo et al (2003) described Suggestive Contours, which substantially improved the quality of line renderings, while making deep connections to perception and differential geometry, notably the work of Koenderink (1984). Several systems were created to help artists design artistic rendering styles, such as WYSIWYG NPR (Kalnins et al, 2002) and a procedural NPR system called Freestyle (Grabli et al, 2010). Cole et al (Cole, Golovinskiy, Limpaecher, Barros, Finkelstein, Funkhouser, and Rusinkiewicz (2008); Cole, Sanik, DeCarlo, Finkelstein, Funkhouser, Rusinkiewicz, and Singh (2009)) performed the scientific studies described in Section 1.5 demonstrating that line drawing algorithms were quite good at capturing how artists draw lines.…”
Section: Survey Of Feature Curvesmentioning
confidence: 99%
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“…DeCarlo et al (2003) described Suggestive Contours, which substantially improved the quality of line renderings, while making deep connections to perception and differential geometry, notably the work of Koenderink (1984). Several systems were created to help artists design artistic rendering styles, such as WYSIWYG NPR (Kalnins et al, 2002) and a procedural NPR system called Freestyle (Grabli et al, 2010). Cole et al (Cole, Golovinskiy, Limpaecher, Barros, Finkelstein, Funkhouser, and Rusinkiewicz (2008); Cole, Sanik, DeCarlo, Finkelstein, Funkhouser, Rusinkiewicz, and Singh (2009)) performed the scientific studies described in Section 1.5 demonstrating that line drawing algorithms were quite good at capturing how artists draw lines.…”
Section: Survey Of Feature Curvesmentioning
confidence: 99%
“…Artistic perturbations of the stroke by analytic (e.g., sine function) or noise functions and offsets (Markosian et al, 1997) can further add high-frequency variations to the stroke. To avoid tiling and stretching artifacts, texture synthesis can be used to generate arbitrary-length stroke textures and offsets (Hertzmann et al, 2002;Kalnins et al, 2002;Bénard et al, 2012;Lang and Alexa, 2015) from examples. Stroke styles can depend on the underlying source geometry, e.g., thicker strokes for nearer objects or less-curved objects (Goodwin et al, 2007), and stroke styles can also vary for different objects and materials.…”
Section: Stroke Renderingmentioning
confidence: 99%
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