Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376637
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XRDirector: A Role-Based Collaborative Immersive Authoring System

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Cited by 53 publications
(21 citation statements)
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“…Such alternating authoring can also introduce novel challenges. Existing work on VR authoring tools that incorporate immersive authoring techniques mentioned within our literature research focuses on creating a virtual environment entirely in a VR [e.g., (Dunk et al, 2010;Dunk, 2013)] or decoupling immersive and non-immersive authoring tasks to separate author roles within collaborative VR development [e.g., (Coelho et al, 2019;Nebeling et al, 2020)]. However, with respect to VR-nugget-based approaches, authors might perform such switching between immersive and desktop UIs frequently and multiple times, for example, for authoring several concise VR experiences.…”
Section: Comparison Of Virtual Reality Forge and In Tilesmentioning
confidence: 99%
“…Such alternating authoring can also introduce novel challenges. Existing work on VR authoring tools that incorporate immersive authoring techniques mentioned within our literature research focuses on creating a virtual environment entirely in a VR [e.g., (Dunk et al, 2010;Dunk, 2013)] or decoupling immersive and non-immersive authoring tasks to separate author roles within collaborative VR development [e.g., (Coelho et al, 2019;Nebeling et al, 2020)]. However, with respect to VR-nugget-based approaches, authors might perform such switching between immersive and desktop UIs frequently and multiple times, for example, for authoring several concise VR experiences.…”
Section: Comparison Of Virtual Reality Forge and In Tilesmentioning
confidence: 99%
“…Collaboration as a concept for AR/VR tool creation has been around for some time, for example Schmalstieg et al 's Studierstube [70]. More recent AR/VR prototyping tools, such as XRDirector [60], additionally incorporate roles based on tasks or interdisciplinary collaboration [10]. However, the roles proposed in Section 4 are still at a high level and not yet unique to AR/VR teams as they can also be found in other software and game development teams.…”
Section: Emerging Roles Of Ar/vr Creators Due To Specialization Of Skills and Their Impact On Future Authoring Toolsmentioning
confidence: 99%
“…In addition to approaches from classical UI development and flmography (e.g. [52,60,61]), we encountered gray boxing, a method applied in game design for creating low-cost prototypes to construct spatial layout and scaling properties. This bears striking similarities to the use and study of prototyping in systems design, as described by Floyd to include widget toolkits, very high level programming languages, and database-systems, in order "to make efective work possible" [33] , generate human-feedback, and "keep trying until you get it right" [16].…”
Section: Design Implications For Future Prototyping and Authoring Toolsmentioning
confidence: 99%
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“…The display of information (text or 3D representation) in space without connection to reality constitutes much less added value. This consideration is the heart of many augmented reality works [23,24]. Tracking consists of hooking a real element by identification to a defined virtual element, in order to position the entire virtual overlay in space.…”
Section: The Issue Of Trackingmentioning
confidence: 99%