2003
DOI: 10.1080/09332480.2003.10554833
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Yahtzee®: The Solution

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Cited by 11 publications
(8 citation statements)
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“…Another example was an NSF-funded project which posed some specific Yahtzee problems, with solutions, to interest high school students in advanced mathematics (Cornell 2006). The Chance paper "Yahtzee: The Solution" used a computer to exhaustively calculate the 10 12 possible outcomes to the game (Woodward 2003). After reviewing such resources, on the one hand, I concluded that the theoretical calculations available did not achieve the level of difficulty we could attain in the class.…”
Section: The Gamementioning
confidence: 99%
“…Another example was an NSF-funded project which posed some specific Yahtzee problems, with solutions, to interest high school students in advanced mathematics (Cornell 2006). The Chance paper "Yahtzee: The Solution" used a computer to exhaustively calculate the 10 12 possible outcomes to the game (Woodward 2003). After reviewing such resources, on the one hand, I concluded that the theoretical calculations available did not achieve the level of difficulty we could attain in the class.…”
Section: The Gamementioning
confidence: 99%
“…The previous work indeed treats solitaire Yahtzee in this way. We quickly present the technique used by Glenn [1], Holderied [3], Verhoeff [2], and Woodward [4] to compute the optimal strategy. Some important differences in the work of the four will be noted in a subsequent section.…”
Section: A Solitaire Yahtzee Position Graphmentioning
confidence: 99%
“…Woodward did not make use of the fact that, in each component, it does not matter how one arrives at the second roll [4]: he treats the positions after the sequences of moves as different positions, even though the optimal strategy does not depend on how the roll [3 3 3 3 6] was obtained. As a result, it took him "many computing days" to compute the optimal strategy.…”
Section: B Refinements Of the Position Graphmentioning
confidence: 99%
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“…Optimal solitaire strategies -again in the sense of maximizing the expected scorewere independently developed by Tom Verhoeff [12] and James Glenn [6] around 1999, but never formally published. To this end, further authors developed optimal strategies for the solitaire game [11], [13]. Obviously, Yahtzee is much more involved than Ten times 18, and so is the analysis of the game.…”
Section: Introductionmentioning
confidence: 99%