“…This is explored in terms of identity (Thorne et al, 2009;Thorne & Black, 2011), virtual communities (Lin & Warschauer, 2011), affinity spaces (Gee, 2005), translanguaging practices (Paolillo, 2011;Androutsopoulos, 2012), and language attitudes (Cunliffe, Morris & Prys, 2013). The chapter also explores online videogames in terms of language learning arenas (Peterson, 2010a(Peterson, , 2010b, affective factors (Ranalli, 2008;Reinders & Wattana, 2010), intercultural communication and language use as a social action (Thorne, 2008), and motivation through control, agency, and self-affirming activities (Gee, 2007;Henry, 2013).…”