2016
DOI: 10.3389/fpsyg.2016.01078
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Young Children Learning from Touch Screens: Taking a Wider View

Abstract: Touch screen devices such as smartphones and tablets are now ubiquitous in the lives of American children. These devices permit very young children to engage interactively in an intuitive fashion with actions as simple as touching, swiping and pinching. Yet, we know little about the role these devices play in very young children’s lives or their impact on early learning and development. Here we focus on two areas in which existing research sheds some light on these issues with children under 3 years of age. Th… Show more

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Cited by 50 publications
(40 citation statements)
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“…Contrary to television, touchscreens are physically interactive, have the possibility to scaffold children's learning, and can provide immediate, contingent feedback in the absence of a social partner, making them possess many similar features to play in the real world (Ingalls, Kaehler, Maloney, Wallace, & Kay, ; Lovato & Waxman, ; Marsh et al, ; Revelle, ; Strommen, ). For instance, touchscreens make it possible for young children to solve puzzles earlier than they would with physical toys because they may not yet have the dexterity to manipulate the physical pieces (O'Connor, ).…”
Section: Introductionmentioning
confidence: 99%
“…Contrary to television, touchscreens are physically interactive, have the possibility to scaffold children's learning, and can provide immediate, contingent feedback in the absence of a social partner, making them possess many similar features to play in the real world (Ingalls, Kaehler, Maloney, Wallace, & Kay, ; Lovato & Waxman, ; Marsh et al, ; Revelle, ; Strommen, ). For instance, touchscreens make it possible for young children to solve puzzles earlier than they would with physical toys because they may not yet have the dexterity to manipulate the physical pieces (O'Connor, ).…”
Section: Introductionmentioning
confidence: 99%
“…It is an open question whether the benefits of having some degree of social scaffolding during learning from interactive technology is similar to the benefits observed from social scaffolding when learning from more traditional ‘3D’ toys or reading books. Future work that compares in-person to digital learning should consider the potential influence of the presence or absence of such social factors during learning (see Lovato and Waxman, 2016 for review).…”
Section: Discussionmentioning
confidence: 99%
“…For Lovato and Waxman (2016), when a new media is introduced into history, it first tends to follow the same paths as previous media. An example of this would be the digitization of printed books, such as the digital library International Children's Digital Library 14 , which contains books from various parts of the world, scanned and with all the characteristics of the print preserved, just as it has happened with tablets e smartphones, since we have only reached the surface of its capabilities (LOVATO; WAXMAN, 2016).…”
Section: Leaving the Rabbit Hole And Touching The Screen: E-picturebomentioning
confidence: 99%