“…Pupils use “triggers” from a case study or scenario to define their own learning objectives. These methods include case study analysis [ 11 , 13 , 66 , 69 – 72 , 88 , 115 , 116 , 130 , 133 ], problem-based learning [ 89 , 110 , 122 , 123 , 125 ], collaborative scenario-based discussions [ 11 , 123 ], storytelling [ 84 , 110 ], debate [ 52 , 91 , 136 ], Socratic questions [ 52 , 95 ], brainstorming [ 7 , 13 , 14 , 64 , 84 , 133 ], and educational games [ 16 , 17 , 52 , 74 , 84 , 85 , 91 , 95 , 116 , 118 , 126 , 134 , 137 ].…”