2020
DOI: 10.1080/2159676x.2020.1836509
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Youth sport 2.0? The development of eSports in Norway from 2016 to 2019

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Cited by 18 publications
(15 citation statements)
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“…This is one of the elements that critics of esports often forget: sport is also about community (Hedlund et al, 2021). For Mats, traditional, Olympic (or Paralympic) sport did not have the same social inclusivity effect that esports provided, emphasizing the power of modern sport for able-bodied and parasport participants (Tjønndal & Skauge, 2021). So, the question becomes, how do critics like Parry reconcile esports?…”
Section: Myth #2: Esports Does Not Meet the Criteria For A Sportmentioning
confidence: 99%
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“…This is one of the elements that critics of esports often forget: sport is also about community (Hedlund et al, 2021). For Mats, traditional, Olympic (or Paralympic) sport did not have the same social inclusivity effect that esports provided, emphasizing the power of modern sport for able-bodied and parasport participants (Tjønndal & Skauge, 2021). So, the question becomes, how do critics like Parry reconcile esports?…”
Section: Myth #2: Esports Does Not Meet the Criteria For A Sportmentioning
confidence: 99%
“…One important anecdote that bears repeating is the story of one competitive gamer, Mats, a Norwegian, born with a muscle disorder that relegated him to a wheelchair and shortened his life. As Tjønndal and Skauge (2021) recounted, Mats utilized competitive gaming to escape his physical handicap and inability to socialize with others through traditional sport. After his passing, Mats' parents, who were concerned about the potential seclusion and loneliness associated with video gaming, were astounded to see his gaming companions (whom he had never met) attend his funeral.…”
Section: Myth #2: Esports Does Not Meet the Criteria For A Sportmentioning
confidence: 99%
“…Currently, there is limited empirical evidence on the associated benefits of participation in adolescent esports programs. However, research indicates that such programs have the potential to positively impact the development of communication, teamwork, and problem-solving skills (Rothwell and Shaffer, 2019 ), professional and academic skills, social and emotional learning (Reitman et al, 2020 ), social belonging and mental health (Tjønndal and Skauge, 2020 ). In addition, only a small proportion of students enrolled in these programs have report problematic gaming behaviours (e.g., gaming addiction; Ortiz de Gortari, 2019 ).…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, other critics of adolescent video game usage have raised concerns about poor nutrition, decreased PA levels, and potential behavioural disorders related to increased video game usage (Balatoni et al, 2020 ). Esports programs, on the other hand, might offer an opportunity to engage adolescents who may not be so interested in traditional sports clubs (Tjønndal and Skauge, 2020 ) and, thus, miss out on the important developmental opportunities available in traditional sports, such as a growth mindset (Lauer et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
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