2018
DOI: 10.1007/978-3-319-95162-1_20
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Zen Cat: A Meditation-Based Brain-Computer Interface Game

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Cited by 7 publications
(6 citation statements)
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“…The more technical development of these games directly influenced on most of the construction of this scheme, especially as an initial input and base for its Design and Implementation facets, which were later refined with other games from the literature. This classification scheme is published in the International Journal on Human-Computer Interaction [Vasiljevic & Miranda 2023], while the processes of design, implementation and evaluation of these two games are published as full papers in the proceedings of a conference [Vasiljevic et al 2018a, Vasiljevic et al 2018b. A more specific manuscript reporting a formal evaluation of this classification scheme is also being prepared and revised as an article to be considered for publication in a journal.…”
Section: The Codis Taxonomymentioning
confidence: 99%
“…The more technical development of these games directly influenced on most of the construction of this scheme, especially as an initial input and base for its Design and Implementation facets, which were later refined with other games from the literature. This classification scheme is published in the International Journal on Human-Computer Interaction [Vasiljevic & Miranda 2023], while the processes of design, implementation and evaluation of these two games are published as full papers in the proceedings of a conference [Vasiljevic et al 2018a, Vasiljevic et al 2018b. A more specific manuscript reporting a formal evaluation of this classification scheme is also being prepared and revised as an article to be considered for publication in a journal.…”
Section: The Codis Taxonomymentioning
confidence: 99%
“…The more technical development of these games directly influenced on most of the construction of this scheme, especially as an initial input and base for its Design and Implementation facets, which were later refined with other games from the literature. This classification scheme is published in a journal [Vasiljevic & Miranda 2023], while the processes of design, implementation and evaluation of these two games are published as full papers in the proceedings of a conference [Vasiljevic et al 2018a, Vasiljevic et al 2018b. A more specific manuscript reporting a formal evaluation of this classification scheme is also being prepared and revised as an article to be considered for publication in a journal.…”
Section: The Codis Taxonomymentioning
confidence: 99%
“…O controle do gato é realizado pelo nível de meditação do jogador, capturado através de uma interface cérebro-computador [Ferreira et al 2012]. Conforme o gato vai "levitando" no ambiente, e subindo de nível (ou "andar"), a interface do jogo vai apresentando novos elementos visuais e, também, novos sons são reproduzidos a fim de mudar a experiência do jogador [Mendes et al 2018b]; • Participantes do estudo: O estudo contou com a participação de 14 jogadores (J1, J2, …, J13 e J14), sendo treze participantes do gênero masculino e uma participante do gênero feminino, com idades variando de 23 a 35 anos; • Objetivo do estudo: Avaliação da interação dos jogadores numa configuração de experimento controlado a fim de verificar hipóteses de pesquisa relacionadas à "manipulação" dos elementos sonoros do jogo. O experimento foi realizado por cada participante em três dias diferentes e, em cada dia, uma sessão (Sx) experimental era realizada pelo participante que deveria jogar quatro partidas [Mendes e Miranda 2019]; • Papel da gravação no estudo e seus focos (enquanto registro audiovisual):…”
Section: Estudo #1unclassified