Abstract:The article presents selected procedures for transforming individual elements of traditional fairy tales (characters, plots, aesthetics, axiology) and their desirability as illustrated by the example of a computer game “American McGee’s Grimm”. The author presents the functioning of a fairy tale within popular culture, taking into account the phenomenon of fairytale industry. It also highlights the fact of using fairy tales as material for narration at the level of different media, which results from its roots… Show more
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