2015
DOI: 10.14236/ewic/eva2015.41
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ʔeləw’k’w– Belongings: A Tangible Interface for Intangible Cultural Heritage

Abstract: Belongings is an interactive tabletop using a tangible user interface to explore intangible cultural heritage. The table was designed for the c ̓ əsnaʔəm, the city before the city exhibition. This exhibition is a partnership of three major institutions in Vancouver, BC, exploring the significant ancient village site on which part of Vancouver was built, as well as Musqueam culture and community today. The tabletop uses replicas of Musqueam belongings excavated from c ̓ əsnaʔəm, as well as contemporary objects … Show more

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Cited by 14 publications
(5 citation statements)
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“…The smart replicas contain Near-Field-Communication (NFC) tags that trigger visual and audio content at specific interactive cases throughout the exhibition. A similar approach can be found in "Belongings" [12]-a tangible interface for cultural heritage consisting of a tabletop application using Microsoft PixelSense, a device that is capable of detecting objects on top of it. When users place a replica of one of the Musqueam artefacts on the table, information about the artefact appears on the table.…”
Section: Tangible User Interfaces In Cultural Heritagementioning
confidence: 99%
“…The smart replicas contain Near-Field-Communication (NFC) tags that trigger visual and audio content at specific interactive cases throughout the exhibition. A similar approach can be found in "Belongings" [12]-a tangible interface for cultural heritage consisting of a tabletop application using Microsoft PixelSense, a device that is capable of detecting objects on top of it. When users place a replica of one of the Musqueam artefacts on the table, information about the artefact appears on the table.…”
Section: Tangible User Interfaces In Cultural Heritagementioning
confidence: 99%
“…There are many examples of successful usage of tangible interfaces within museums, which quality in pragmatic and hedonic aspects was proven in practice [9][10][11][12][13][14][15]. Wide range of technologies is utilized while building cyber-physical exhibits, from programmable microcontrollers with custom developed circuits (like in [14,15]) to complicated prefabricated touch-and display surfaces (like in [11,12]).…”
Section: Cyber-physical Museum Exhibits Conceptmentioning
confidence: 99%
“…The modern technologies are just a toolset to embody this idea. But analyzing the ways the most notable ideas were implemented (like, for example, the results obtained by the authors of [9][10][11][12][13][14][15]) we can point out the lack of standards and the absence of common methodology for creating museum CPS.…”
Section: Cyber-physical Museum Exhibits Conceptmentioning
confidence: 99%
“…Belongings is an interactive tangible table top display developed to explore the intangible cultural heritage and the belongings as a cultural knowledge, using replicas of unearthed Musqueam objects, as well as other elements used by the community nowadays. During the exhibition c̓ əsnaʔəm: the city before the city, through the installation, visitors could learn about ancient knowledge, culture and technology, by interacting with the material objects, which according to Muntean et al (2015) encouraged interactions between visitors, the sharing of information and informal discussion about the themes explored. This project was a partnership between the Museum of Vancouver, the Museum of Anthropology, the Musqueam Indian Band and the University of Waterloo.…”
Section: Tangible User Interfacesmentioning
confidence: 99%