Abstract:A noncooperative two-person game is a model of an economic interaction process considered on a short interval. A whole process, which is a stack of a multitude of the short intervals, is modeled as a series of such noncooperative games. The series of the games is required to be solved without delay, so a method of the nite approximation of continuous noncooperative two-person games is presented. The method is based on sampling the functional spaces, which serve as the sets of pure strategies of the players. Th… Show more
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