Використання Гейміфікації В Попередженні Дислексії У Дітей Старшого Дошкільного Віку
Hanna Mytsyk,
Alona Babichenko
Abstract:In this article, the use of gamification in the organization of preventive work with children prone to dyslexia is analyzed. The factor that causes dyslexia has been identified, emphasizing the need to promptly identify children at risk and intervene, in order to avoid negative psychosocial consequences during their education. The main achievements of scientists in this field have been summarized. The advantages of using individual elements of gamification for propaedeutic purposes in working with children pro… Show more
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