2020
DOI: 10.21608/jedu.2020.42788.1065
|View full text |Cite
|
Sign up to set email alerts
|

الألعاب التعلیمیة الإلکترونیة القائمة على الإیماءات وأثرها فی القابلیة للاستخدام لدى تلامیذ المرحلة الإبتدائیة

Abstract: The advent of gesture-based technology and gesture recognition devices has opened doors for a new generation of educational games that allow for more natural interfaces that are closer to the tasks that are actually being performed. Usability is a controversial issue in the field of humancomputer interaction, yet more research is still needed to understand user behaviors of systems and environments that rely on multimedia, in order to help designers and developers build natural, robust and appropriate user int… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 27 publications
(44 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?