Introduction: the relevance of the urban studies is determined by the role which this form of settlement plays at the present stage of development of civilization. The specificity of the change of the city since the modern era is the dynamism, multidirectional and diverse processes of urban life. Interdisciplinary studies emerging at the intersection of sociology, political science, anthropology, philosophy and economics are becoming prospective. On the one hand this article raises the problem of the influence of urban space on the life of society, and on the other hand, it analyses the requirements that residents of the city make to the way of the organization of their existence in the urban environment. Materials and methods: the theory of biopower by M. Foucault and his followers is the main frame of analysis' of transformation of modern urban space. This method allows us to research not only the mechanism of micropower but also political strategies of people management. In terms of this concept, the main concept is the body: the human body, the collective social body and the body of the city. The theory is illustrated by examples of Russian and foreign cities and also by results of sociology research of "individual happiness" of citizens on the example of Nizhny Novgorod. Results: there are the hypotheses about transformation of modern big city by project of power in the article. The goal of this project of power is optimization of people management that means achievement the maximum of safety and transparency of urban space. However, new architectural solutions are not always felt by citizens as comfortable and existentially safe. As a result, we have the tactics of resistance to power decisions from below. Russian reality is analyzed as specific one, but there is an assumption that large Russian cities tend to fit into the described way of development. The authors make an attempt to consider as one of the parties in the process of initiating changes the very matter of the city. Discussion and conclusions: this research allows to describe the main trend in transformation of big cities in Russia and the world and to show the main points of "care" in transformation of city spaces. It also allows us to describe the whole complex of issues related to including a person in the Философская антропология, философия культуры Вестник Мининского университета. 2019. Том 7, №2 collective social body of modern megapolis.
АННОТАЦИЯВведение: В статье анализируется современное положение компаний на рынке и отмечается необходимость совершить качественный скачок в конкурентной борьбе, поскольку динамика социальных процессов требует непрерывного технологического и идеологического развития HR-служб, отвечающих за решение кадровой проблемы в организации. Современная концепция «непрерывного образования» обуславливает необходимость включения собственно производства в процесс поствузовского развития образовательной траектории специалиста. Материалы и методы: Такой скачок возможен в сфере работы с трудовыми ресурсами посредством внедрения геймификации как практики, обеспечивающей существенное улучшение показателей работы профильных служб на предприятии. В ходе исследования, проводится анализ текущего теоретического состояния понятия геймификации и ключевых подходов к его трактовке. В статье дается обзор дискуссий, которые развернулись в последние два десятилетия вокруг феномена геймификации и правомерности его включения в научный обиход. Авторы настаивают на разграничении понятий «игра» и «геймификация». Геймификация трактуется в качестве особого принципа социальных практик в отличие от «чистой» игры как самодостаточного, автономного вида деятельности. Вне зависимости от дополнительных функций игре самой по себе не свойственен прагматический, утилитарный характер. Иными словами, цель игры лежит внутри самой игры и может отсутствовать за ее пределами, в то время как цель геймифицированной деятельности всегда задана логикой практического применения. Результаты исследования: Рассматриваются особенности геймифицированной деятельности и ее связь с четырьмя основными типами игр, выделяемых на основе систематизации игр Р. Кайуа. Проводится генетическая связь между играми по типу «agon», «mimicry», «illinx», «alea» и производными от них геймифицированными практиками. Выявляется возможность применения каждого типа геймифицированной практики в работе HR-службы, достоинства и недостатки этих практик. Обсуждение и заключения: В завершении статьи делается вывод о применимости этих практик и их роли в работе HR-служб. Social Philosophy «Vestnik of Minin University» 2017 -no.4Ключевые слова: геймификация, игра, трудовые ресурсы, HR, игроизация, alea, agon, mimicry, illinx. This paper examines the current situation with companies in the market and examines the need for such companies to make a qualitative leap in competitive strategy, because the dynamics of social processes requires continuous technological and ideological development of the HR departments are responsible for dealing with personnel problems in the organization. The modern concept of "lifelong learning" represents necessitaty of including in the process the development of postgraduate educational path specialist. Materials and methods: For better understanding, the role of gamification is needed to be defined, so the article also analyses the current state of the theory of gamification and main approaches to its interpretation. The article provides an overview of the discussions that unfol...
This article attempts to summarize the existing interpretations of the phenomenon of the funeral of laughter as an archaic element folk culture. The authors give a critical assessment of the scientific theories of the origin and functioning of the demonstrations of the funeral laughter in the social practices, so in the framework of the topic not only the funeral rituals are considered, but also Slavic holidays (Christmastide, Maslenitsa, etc.), as well as the "game in the deceased", in particular, at the wedding; i.e. a wide range of the phenomena of a peasant culture is covered, where the facts of having a funeral laughter were noticed. In opinion of the authors, the phenomenon is polyfunctional and it is not productive to restrict the interpretation by an adaptively recreational value: the psychological aspect of the review must be correlated with the sacral-mystical and onto-existential incisions of the analysis. The issue of article requires going to the primary (schematic) analysis of such key existential thing as death. The starting thesis in this text it should be recognized the following: the event and the image of death in the folk consciousness that is significantly different from the accumulations in the area of the high culture. In this context the phenomenon of the funeral laughter (in its initial meaning it was not sacrilegious as it might seem today) gives an opportunity to expand significantly the submission about the essence of the Slavs’ conception of the "life-death" cycle.
The article is devoted to the problem of changing the content and formats of social work in the digital age. The authors analyze the topic in the context of changing content of the concept of “social well-being”. In modern times, this concept has subjective and objective aspects, so the quality of life is assessed not only by economic quantitative indicators, but also by the degree of satisfaction with life, which includes emotional fulfillment, the level of happiness, inclusion in network streams. The problems of providing social services to the population today are determined by digital technical parameters, as well as the level of competence of social workers in the transition to a digital format of work. However, the state of modern society is characterized by a digital divide, in which older people are not always able to use all the opportunities that digitalization provides. And this, in turn, leads to an intergenerational (functional and ideological) gap not only in the situation of using digital services, but also in the formation of common ideas about the life of different generations.
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