The article substantiates the relevance of early teaching in programming and describes a possible variant of such work with students in grades 3–6 as part of the course of extracurricular activities of general intellectual orientation. The potential of the course in achieving personal, metasubject and subject results by students is revealed. Thematic planning and content of teaching younger schoolchildren in the Scratch programming environment are presented. The main idea of the methodology for conducting extracurricular activities with junior schoolchildren is stated: working with ready-made examples according to the "use - change - addition - creation" scheme, which allows students to create digital products (multimedia postcards, interactive posters, games, simulators and quizzes).
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