Social media is a modern person’s digital voice to project and engage with new ideas and mobilise communities—a power shared with extremists. Given the societal risks of unvetted content-moderating algorithms for Extremism , Radicalisation , and Hate speech (ERH) detection, responsible software engineering must understand the who, what, when, where, and why such models are necessary to protect user safety and free expression. Hence, we propose and examine the unique research field of ERH context mining to unify disjoint studies. Specifically, we evaluate the start-to-finish design process from socio-technical definition-building and dataset collection strategies to technical algorithm design and performance. Our 2015-2021 51-study Systematic Literature Review (SLR) provides the first cross-examination of textual, network, and visual approaches to detecting extremist affiliation, hateful content, and radicalisation towards groups and movements. We identify consensus-driven ERH definitions and propose solutions to existing ideological and geographic biases, particularly due to the lack of research in Oceania/Australasia. Our hybridised investigation on Natural Language Processing, Community Detection, and visual-text models demonstrates the dominating performance of textual transformer-based algorithms. We conclude with vital recommendations for ERH context mining researchers and propose an uptake roadmap with guidelines for researchers, industries, and governments to enable a safer cyberspace.
This paper describes an agent based simulation used to model human actions in belief space, a high-dimensional subset of information space associated with opinions. Using insights from animal collective behavior, we are able to simulate and identify behavior patterns that are similar to nomadic, flocking and stampeding patterns of animal groups. These behaviors have analogous manifestations in human interaction, emerging as solitary explorers, the fashion-conscious, and echo chambers, whose members are only aware of each other. We demonstrate that a small portion of nomadic agents that widely traverse belief space can disrupt a larger population of stampeding agents. We then model the concept of Adversarial Herding, where trolls, adversaries or other bad actors can exploit properties of technologically mediated communication to artificially create self sustaining runaway polarization. We call this condition the Pishkin Effect as it recalls the large scale buffalo stampedes that could be created by native Americans hunters. We then discuss opportunities for system design that could leverage the ability to recognize these negative patterns, and discuss affordances that may disrupt the formation of natural and deliberate echo chambers.
Text analysis of social media for sentiment, topic analysis, and other analysis depends initially on the selection of keywords and phrases that will be used to create the research corpora. However, keywords that researchers choose may occur infrequently, leading to errors that arise from using small samples. In this paper, we use the capacity for memorization, interpolation, and extrapolation of Transformer Language Models such as the GPT series to learn the linguistic behaviors of a subgroup within larger corpora of Yelp reviews. We then use prompt-based queries to generate synthetic text that can be analyzed to produce insights into specific opinions held by the populations that the models were trained on. Once learned, more specific sentiment queries can be made of the model with high levels of accuracy when compared to traditional keyword searches. We show that even in cases where a specific keyphrase is limited or not present at all in the training corpora, the GPT is able to accurately generate large volumes of text that have the correct sentiment.
Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect data for maps of belief environments using fiction co-created by multiple small groups of online tabletop gamers. The affordances of TFRPGs allowed us to collect repeatable, targeted data in online field conditions. These data not only included terms that allowed us to build our maps, but also to explore nuanced ethical problems from a situated, collaborative perspective. CCS Concepts•Human-centered computing → Collaborative and social computing theory, concepts and paradigms; •Computing methodologies → Agent / discrete models;
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