English as primary and foreign language has become the key to the world. However, it must be found the way how to be mastered it. One of the skills which are very important is speaking skill because it will help people to communicate and interact each other. This research was carried out at LIBAM IAIN Parepare. In this case, the researcher found that some members of LIBAM IAIN Parepare are still a law in speaking especially in front of their friends or other people. To solve the problem, the researcher used three step interview. This technique is one of student center learning which learners help each other and learn. The objective of the research is to know whether three step interview is able or not to improve the speaking skill of members of LIBAM IAIN Parepare. The population was the members of LIBAM IAIN Parepare and the sample of this research was 25 members. The researcher used pre-experimental design in one group was given pre-test, treatment and post-test design, as for the effect of treatment was judged by the difference between the pre-test and post-test. The success of the treatment is determined by comparing pre-test and post-test score. To collect the data, the researcher used tests that are pre-test and post-test. The researcher also gave questionnaire to know the responses of students to three step intervew. The data were analyzed as a percentage, mean score analyzes and the value of the test. The first result of the data analyzed that the students’ achievement on the pre- test was (6,36) and post-test was (7,26) This showed that by using three step interview was a good technique in English learning process at Lintasan Imajinasi Bahasa Mahasiswa (LIBAM) IAIN Parepare. After analyzing the data by using the t- test formula, the result of the t-test value (9,64) is bigger than the t-table value (1,7108).It means that there is a different improvement before and after using three step interview as technique of teaching. The second result of analyzed data that 72% of the students were interested in using three-ste interview, in the other word most of them interested to apply three step interview.
The purpose of the research is to describe the students’ critical thinking. The research is adescriptive method which aims to categorize the students’ critical thinking level and involvethe participant of students’ English meeting club. The instrument for collecting data of theresearch is rubric scoring of students' critical thinking based on Ficione which includesinterpretation, analysis, inference, evaluation, explanation, and self-Examination in debatemethod. The result revealed that average percentage of all items in the first meeting till thethird meeting were at a fair with a high percentage Interpretation 50%, Analysis 56.2%,Inference 50%, Evaluation 56.2%, Explanation, 56.2% and Self-Examination 62,6%. On theother side, the students’ critical thinking dominated at weak level. Even if it is not showingthe significant improvement but, in every meeting, the students that conclude in weak levelwas subtracted in 75% to 68.8% and last 62.5% as well as the students in Acceptable levelthere are two students arise in the last meeting. Thus, it can be concluded that the students’critical thinking of the English meeting club of MAN 2 Parepare was the majority in the weaklevel.
This research is based on two major points namely fulfilling the students’ need regards English vocabulary ability and on how to attract the students to be active in learning process by using media. The objectives of the research are to find out whether or not the use of shiritory game can improve the vocabulary mastery of the eight year students of MTs DDI Ujung Lare Parepare and to know the use of Shiritory Game as learning media in improving the activeness of the eight year students of MTs DDI Ujung Lare Parepare in English learning process. Besides, this research is expected can be useful reference for those who want to use media in their teaching and learning process. In this research the researcher applied class experimental design, with two classes, experiment and control class. In one class consist of four meetings. The samples of the research were 20 students from Class VIII MTs DDI Ujung Lare Parepare. After analyzing the research data, this research revealed the mean score of the students before giving treatment which reached 7.55. After giving treatment, their vocabulary mastery has increase, this was proved with the mean score 15.45. The data after pretest and posttest between experiment and control group showed that the using of Shiritory game has been influenced the students’ achievement with significance Sig Value=0.020<0.05. Comparing with conventional games, Shiritori game is better in improving students’ achievement in learning vocabulary because Shiritori game may increase students’ concentration in playing it, also increase students in memorizing and spelling more new vocabularies and also make them enjoyable, fun and competitive in doing this games. It means that the using of Shiritory games has a good influence in students’ learning since it helping students to develop their English language abilities.
This study focused on students’ skill in performing a speech and had conducted based on the problem. The students think performing a speech is the difficult thing, the students think there are problems appear when the students perform a speech in front of the people, suddenly forgetting the script, getting anxious, and getting blank. The researcher considered to conduct this study when doing observation at MAN 2 Parepare since the students showed fair competence in performing a speech. The objective of the study is to give some abilities and knowledge in this case Contextual Teaching and Learning that focused in Problem-based. The study applied quasi-experimental design, with two groups namely experimental class and control class. The populations of the study were the twelfth grade students at MAN 2 Parepare where the total numbers were 84 students. The samples of the study were consisted of 39 students. The result showed that the students’ skill in performing a speech of the twelfth grade students of MAN 2 Parepare could be improved through Problem-Based Learning Strategy. In performing s speech, the speakers need to be brave, except having some abilities in performing a speech.
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