International audienceHuman movement modeling can be of great interest for the design of pattern recognition systems relying on the understanding of the fine motor control (such as on-line handwriting recognition or signature verification) as well as for the development of intelligent systems involving in a way or another the processing of human movements. In this paper, we briefly list the different models that have been proposed in order to characterize the handwriting process and focus on a representation involving a vectorial summation of lognormal functions: the Sigma-lognormal model. Then, from a practical perspective, we describe a new stroke extraction algorithm suitable for the reverse engineering of handwriting signals. In the following section it is shown how the resulting representation can be used to study the writer and signer variability. We then report on two joint projects dealing with the automatic generation of synthetic specimens for the creation of large databases. The first application concerns the automatic generation of totally synthetic signature specimens for the training and evaluation of verification performances of automatic signature recognition systems. The second application deals with the synthesis of handwritten gestures for speeding up the learning process in customizable on-line recognition systems to be integrated in electronic pen pads
We present in this paper a new method for the design of evolving neuro-fuzzy classifiers. The presented approach is based on a first-order Takagi-Sugeno neurofuzzy model. We propose a modification on the premise structure in this model and we provide the necessary learning formulas, with no problem-dependent parameters. We demonstrate by the experimental results the positive effect of this modification on the overall classification performance.
In this paper, we present a new method to design customizable self-evolving fuzzy rule-based classifiers. The presented approach combines an incremental clustering algorithm with a fuzzy adaptation method in order to learn and maintain the model. We use this method to build an evolving handwritten gesture recognition system, that can be integrated into an application to provide personalization capabilities. Experiments on an on-line gesture database were performed by considering various user personalization scenarios. The experiments show that the proposed evolving gesture recognition system continuously adapts and evolve according to new data of learned classes, and remains robust when introducing new unseen classes, at any moment during the lifelong learning process.
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